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    EZYE OS · AI Building

    Opus 5 vibe-coded a working game from one prompt.
    Here's the exact way to build software without writing code.

    The prompt structure, iteration loop, and guardrails I used to get a playable Katamari clone out of Claude Opus 5 in a single afternoon.

    What's inside

    • The one-shot prompt structure that ships playable builds
    • How to scope a game so Opus doesn't wander
    • The iteration loop that fixes bugs without breaking the build
    • Token and cost guardrails so you don't burn 290M
    EZYE OS · AI Building Cheat Sheet

    Vibe-Code a Working Game with Claude Opus 5

    by Divjot Sahni · EZYE Consulting · ezye.com.au

    The One-Shot Prompt Structure

    1

    Open with the exact game you want cloned and its single core mechanic

    2

    State the tech target so Opus picks a runnable stack instead of guessing

    3

    Lock the win condition and the fail condition in one line each

    4

    Add the line that forces a fully playable output, not a snippet…

    The Snowball Iteration Loop

    1

    Run it once, then play it before you type another word

    2

    Describe what broke in plain English, not code terms

    3

    Feed back one change at a time so nothing regresses…

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