The prompt structure, iteration loop, and guardrails I used to get a playable Katamari clone out of Claude Opus 5 in a single afternoon.
What's inside
by Divjot Sahni · EZYE Consulting · ezye.com.au
The One-Shot Prompt Structure
Open with the exact game you want cloned and its single core mechanic
State the tech target so Opus picks a runnable stack instead of guessing
Lock the win condition and the fail condition in one line each
Add the line that forces a fully playable output, not a snippet…
The Snowball Iteration Loop
Run it once, then play it before you type another word
Describe what broke in plain English, not code terms
Feed back one change at a time so nothing regresses…
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