The exact one-shot prompt structure that turns plain English into a working, playable game with custom visuals and mechanics.
What's inside
by Divjot Sahni · EZYE Consulting · ezye.com.au
The Prompt Skeleton
Open Claude Opus 5 and start a fresh conversation with no prior context
Lead with the game type and the constraint that forces custom code: no external assets, no engine, single file
Define the core loop in one sentence before you touch visuals — movement, objective, win/lose
Making Opus Generate Its Own Graphics
Tell it to render every visual as code (canvas / shapes / procedural) instead of importing images
Name the art direction in plain English so the generated visuals stay consistent
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